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BE ONE KIND REWARDS

Earn the most

Every way to earn, in the order that pays best. Work down this page and you will not leave a point on the table.

Scan to join Be One Kind Rewards and get 250 points
No account yet? Scan this250points, with a member’s code

Scan the code to open registration. Join with a member’s referral code — any member who has bought once can send you one, free — and 250 points are on your account before you have bought anything. Buy one pack and scan its card and you are at 300 — 200 short of a non-infused Daywalkers 3.5g for 1¢. Run the whole page and a realistic first year is 5 450.

Stage 1Join, and buy one
300points
  • Join with a verified Be One Kind code — 250 points. That means an ambassador’s personal code or link, or a Be One Kind QR we issued — on a dispensary display, at an event, in one of our campaigns. Any member who has bought once can send you a code and it costs nothing. Create your account and verify it by email. Once in your life, first-time customers only.
  • The Thank You card inside a pack is not a welcome code. Scanning it registers you and pays its 50, because by then you have already bought. Get a code before your first pack and the same purchase is worth 300 instead of 50.
  • Buy your first Walker and scan its card — 50 points. Any of the five. The scan is what pays, not the purchase.

One pack bought, and you are at 300 points — 200 short of a non-infused Daywalkers 3.5g for 1¢ (an infused Walker is the same 500 points plus the price difference). Running total: 300. Every total on this page assumes you joined with a code; without one, take 250 off each of them.

Stage 2Name a shop that does not carry us
+50points
  • Suggest a store — 50 points. Name a licensed shop in an eligible state that does not stock Be One Kind yet. It costs you nothing and takes a minute.
  • Your account has to be verified, not just created. You did that in Stage 1. Until the confirmation link is clicked the suggestion cannot be awarded.
  • One bonus per pack, and the suggestion is one of three things it can buy. Every pack you buy and scan opens exactly one — four scanned packs, four bonuses, and each one goes on a suggestion, a review, or turning your code on. Never two from the same pack. Scans by someone you referred pay you points but open none of these.
  • Twelve a year is the ceiling, however many packs you buy. Send as many as you like; the first twelve we approve in the year are the ones that pay, and a suggestion that earns nothing does not use one up. Twelve is 600 points — more than reviews.
  • We check the shop before awarding it. If it already carries Be One Kind, the suggestion earns nothing. The reward is for finding us somewhere new, not for naming a shelf we are already on.
  • This one is opened by a pack. Since 2 September a store suggestion needs a pack you bought and scanned behind it, one for one. The only rewards that need no purchase at all are the 250 welcome bonus and the 150 birthday gift — and the birthday needs a complete, verified profile. That is 400 a year without buying a pack, not 1,000.

Running total: 350. You are 150 points from a 3.5g pack for 1¢.

Stage 3Every pack pays twice
+450points
  • Four more packs. That is 200. Your first one already counted back in stage 1, so there are four to go, not five. We would try all five Walkers if it were us — that is how you find the one that turns out to be yours — but any four packs pay exactly the same.
  • Then tell us what you thought. That is 250 more. Every pack you buy and scan opens one review, worth 50. You have had one sitting there since stage 1; these four open four more. Five packs, five reviews.
  • It is how many packs, not which ones. Five of the same Walker works exactly like five different ones. Five reviews a year is the ceiling — 250 points — and the count starts fresh every January.
  • Only your own packs count. A friend you referred buying something does not open a review for you. Nothing does, except a pack you bought and scanned yourself.

200 for the scans, 250 for the reviews — 450 in one stage, and 800 on the account. That is a Daywalkers 3.5g for 1¢ claimed with 300 still in hand, off five packs. Nothing else on this page pays you twice for the same purchase, and the review count comes back around every year.

Stage 4Now it just adds up
+50every pack, forever
  • That was the last of the one-offs. The welcome bonus happens once in your life and it has happened. The shop suggestions and the reviews are both opened by packs you buy and scan — one each, per pack — and both counts start fresh every January. What is left is one rule, and it is the simplest on the page.
  • Scan the card. Every pack. 50 points. No ceiling, no clever timing, nothing to claim and nothing to remember. The only way to lose here is to throw a card away without scanning it.
  • The rule lasts. The points do not. Every 50 has twelve months on it from the day it lands. Claim them as they come and that never matters — leave a balance sitting for a year and you lose the oldest end of it.
If you buy two packs a month
Everything from stages 1 to 3 (welcome, first suggestion, first 5 packs, 5 reviews)800
Birthday gift — once in the year, complete profile required150
24 packs in a year, 5 already counted — so 19 more × 50950
12 store suggestions — one per pack, 1 already counted, so 11 more × 50550
Year one2,450

Two packs a month, one shop a month, and a birthday. That is 2,450 — four Daywalkers at 1¢, on four separate days, with 450 left over. Buy less and it drops, buy more and it climbs; the only fixed thing is the 50 a pack. And every one of those awards is on its own twelve-month clock, so claim them as they come rather than watching a number grow.

Stage 5Spend a bonus on becoming an ambassador
+3,000points a year, per 5 friends
  • Turn your code on first. Scan a pack and spend that pack’s one bonus on activating rather than on a review or a suggestion. It pays nothing itself — it is the gate on everything in this stage.
  • Five friends, each buying once a month — 60 verified scans × 50 = 3,000 a year. Twenty friends on the same pattern is 12,000, and thirty is the most you may hold.
  • They each earn 50 on the same scan, and 250 the moment they join through your code. Nothing is taken off them to pay you.
  • Buy one pack and scan it — that is the whole entry requirement. The title turns on that day. There is no application, no follower count and no fee.
  • Keep it with one verified scan every six months. Two a year, and they have to be spread — it counts from whenever you last scanned, not from January. Miss a window and the code lapses that day: you stop earning from every friend you introduced, and the missed points are not paid retrospectively.
  • Thirty referred customers is the ceiling. There is no limit on what they buy — each may scan as many packs as they like, and every scan pays you 50. No tiers, and the link never re-assigns: once someone joins through your code they stay yours.

Running total: 5,450 for the year — ten rewards, and ten separate visits, because you may redeem one a day. This is the only route where someone else’s purchase pays you, but it is not free of yours: the code needs one verified scan from you every six months or it lapses and the whole line goes to zero. It also depends entirely on other people choosing to buy, which is the one thing on this page you do not control.

Year one, three ways it can go2,450 → 14,450points — 4 rewards at the low end, 28 at the top

The spread is entirely referrals. What you can do on your own is the 2,450.

What each tier actually assumes

If you…Your ownReferredYear one
Join with a code, buy five packs, review all five, one suggestion, birthday950—950
Two packs a month, a suggestion every month, no referrals2,450—2,450
Same, plus 5 friends buying monthly2,4503,0005,450
Same, plus 20 friends buying monthly2,45012,00014,450

Read the top row honestly. 14,450 needs 240 purchases by other people inside twelve months — about five referred scans every week, every week, for a year. It is the ceiling, not the expectation. The 5,450 row is the one worth aiming at. Every figure here assumes you joined with a code; without one, take 250 off.

RUN IT YOURSELF

Every number on this page came out of the simulator

You do not have to take the walkthrough on trust. The simulator applies every rule and every ceiling as you go, so nothing it shows you is a number you cannot reach. Here is the 5,450 row, broken out:

Five friends, one pack each a month3,000
Your own two packs a month, scanned1,200
Five reviews and twelve suggestions those packs open850
Welcome bonus and birthday gift400
A realistic year5,450

Ten rewards — and ten separate visits, because you may redeem one a day. Anyone can open the simulator and see a worked year; putting your own figures in takes a free account.

Every route, side by side

HowPointsHow oftenCeiling
Join with a verified code — an ambassador’s, or one we issued. Not the pack card250Once, ever250
Suggest a store — registered members, shops that do not carry us50One per pack you buy and scan — your own purchases only12 awards / 600 a year
Buy a pack and scan it50Every packNone
Review a Walker50One per pack you buy and scan — your own purchases only5 reviews / 250 a year
Birthday gift — needs a complete, verified profile150Once a year, on the day150 a year
Refer a customer — needs one pack bought and scanned, then one scan every six months to keep the code50Every scan they make, while your code is active30 customers; no limit on what they buy

What the numbers do not tell you

  • Points expire twelve months after the day they are earned. Every award carries its own date, and later activity does not extend the life of points you earned earlier — a busy account still loses last year’s points on schedule. Redeeming spends your oldest points first, so redeeming as you go protects the ones closest to expiring. Banking a balance for more than a year loses the oldest of it.
  • Referral points depend on other people buying. You control who joins; you do not control whether they scan. 20 sign-ups who never buy pay you nothing.
  • Reviews are unlocked by your own purchases only. One review for every pack you bought and scanned. Referral points, a friend’s purchase, the birthday gift, a store suggestion or any other route unlocks nothing. Five rewarded reviews a year, 250 points, and a review you have not earned with a pack does not exist.
  • Your first pack only pays once. Buying five Walkers is 5 scans, not 5 on top of the one you already scanned — 250 in scans altogether.
  • The welcome bonus is once in a lifetime. A second account forfeits every point on both.
  • Merch discounts are for merchandise only. The only way points get you cannabis is the 1¢ eighth, exchanged in person — and that is a non-infused Daywalkers 3.5g. Want an infused Walker instead? Redeem the same 500 and pay the price difference at the counter.

Figures are worked from the programme rules and are illustrations, not a guarantee of earnings. Everything is subject to eligibility and the Rewards Terms.

The order to do it in

  1. Get a code first — from any member who has bought at least once, or from a Be One Kind code we have issued — then join and verify by email: 250. Joining without one costs you the whole welcome bonus.
  2. Buy one Walker and scan its Thank You card — 50. You are at 300.
  3. Suggest a store — 50, thirty seconds. The pack you just scanned opened one bonus and this is what you spend it on: one bonus per pack, never two. It has to be a shop that does not already carry us. You are at 350 — and every further pack you scan opens another bonus, up to twelve suggestion awards a year.
  4. Get your ambassador link and start sharing it now, not later — referral points only start once someone joins through it.
  5. Buy four more packs, scan each, then review five — 450. You are at 800. Walk all five Walkers if you can; any four packs pay the same.
  6. Redeem at 500 rather than banking — every award expires twelve months after the day it landed, and redeeming spends the oldest first. One redemption a day, too: a balance worth ten packs is ten separate visits on ten different days, so a big balance takes real time to spend.