We Do Not Check Your Reach. We Check Whether You Bought It.
There is no application. No follower minimum. No content schedule, no contract, and no quota. We do not look at your reach, your audience or your engagement rate.
We check whether you bought it.
That is the whole entry requirement, and it is a deliberate choice about what a recommendation is actually worth. A brand our size cannot outspend anyone for attention in a market with no national advertising and no direct shipping. What we can do is make something worth mentioning, and then make sure the person mentioning it is not doing it for free.
One pack. Scanned. That is it.
Buy any of the five Walkers, scratch the Thank You card inside, scan the QR code. Your referral code turns on that day.
From then on, every time someone you introduced buys a pack and scans it, you earn 50 points — and so do they. Nothing is taken off them to pay you. Same scan, both sides.
That is the only part of this programme where somebody else's purchase pays you. Everything else you earn by buying, reviewing and suggesting is capped and finite. Five friends buying once a month is 3,000 points a year. Thirty — the most you may hold — is 18,000.
What it looks like when it is running
This is our points simulator with a real plan in it: four of your own packs scanned, one review written, two shop suggestions sent, a birthday, and seven friends buying twice a month.

9,150 for the year. 750 of it is yours. 8,400 is theirs. That ratio is the honest case for becoming an ambassador — and it is also the honest risk, because you do not control the 8,400.
Every way to earn, on one screen
| Route | Points | How often |
|---|---|---|
| Join with a member's code An ambassador's, or a QR we issued. Not the card inside a pack. | 250 | Once, ever |
| Buy a pack and scan it The scan pays, not the purchase. | 50 | Every pack. No ceiling. |
| Review a Walker Opened by a pack you scanned. Your own purchases only. | 50 | 5 a year |
| Suggest a shop that does not carry us Opened by a pack you scanned. We check before awarding. | 50 | 12 a year |
| Birthday gift Nothing to buy. Needs a complete, verified profile on the day. | 150 | Once a year |
| A referred customer buys and scans They earn their own 50 on the same pack. | 50 | Every scan, up to 30 customers |
On your own that is 1,600 points a year at a pack a month, or 2,450 at two — the gap is the bonus pool: twelve packs open twelve bonuses, and two packs a month open twenty-four. The referral column is the one that moves.
Three things we would rather tell you than have you find out
Your code needs one scan from you every six months. Two a year, spread — it counts from your last scan, not from January. Miss a window and the code lapses that day: you stop earning from everyone you introduced, and those points are not paid back later. A scan brings it straight back, forward only. This is the single most expensive thing to forget.
Points expire twelve months from the day each one lands, and you may redeem one reward a day. Redeeming spends your oldest points first, so claiming as you go costs you nothing and hoarding costs you plenty.
Referral income depends on other people. You choose who joins through your code. You do not choose whether they ever buy. Twenty sign-ups who never scan a card pay you nothing, and the big numbers above are ceilings, not expectations.
What you can actually get
500 points redeems a non-infused Daywalkers 3.5g for one cent, in person at a participating shop. Want an infused Walker instead? Same 500 points, plus the price difference at the counter. Merch discounts — 10% at 100 points, 25% at 250, 50% at 500 — are for merchandise only. Points never discount cannabis.
The programme only pays if the minis are good. That is a fair bet for us to be making, and it is the one we would rather be judged on.
Figures are worked from our own published point values and are illustrations, not a guarantee of earnings. Everything is subject to eligibility, verification and the Rewards Terms. 21+ only.